What is Satranc-ı Urefa? How to play Chess-i Urefa? The real name of Satranc-ı Urefa is Şantranc-ı Urefa. In other words, the origin of the word chess as we know it is actually "şatranc". Satranc-ı Urefa was invented by Muhyiddin-i Arabi 1500 years ago. Its purpose is to measure the paths covered by Sufi students and to reach the highest level. The meaning of the word Chess in Sufism is expressed as "shariah + sect + truth + knowledge". The purpose of Satranc-ı Urefa is "to meet the beloved". The beloved here is naturally the Almighty Creator. The highest level of Chess-ı Urefa is called "Visal". The game is played on a plate with arrow and snake signs on it. It is necessary to use "Arrow" signs to advance in this chess game. “Snake” signs cause the fall of man. The snake represents the bad state of man, and the arrow represents the good state of man. Again, there are words on the plate. The ones shown with arrows in these words are from Cefâ to Safa, from Opportunity to Kuy-i cânân (the place of the lover), from Love to Sahara to Cünûn (the desert of madmen), from Azar (reproach, evil eye) to Evil Eye. 'a (look), from Tisyâr (taking you on a material and spiritual journey) to Terehhum (compassion), from Ahlak-ı Hamide (good morals) to Cemâl, from Loyalty to Ferâh (peace of mind), From figurative Love to True Love, from Loyalty to Esrâr (secrets), from Mücahede (decision to discipline the soul) to Mushâhede, from Ruin (destroying one's self) to Izzet, from Patience. To Maksud and most importantly, from Conversation to Visal. The words pointed out by snakes are Chat-i seg (don't get along with people who are not friends), istiğna (not stooping to worldly possessions), grudge, envy, rival, aghyar (other than the lover), reason, discord, love, perfection, magnificence, accident, pride. Stop. If the players progress by the number they drew on the number spinner and land on one of these words, they go to the snake's tail. The tails of snakes are also used as symbols of regret, reca (wish), duzah (trap, hell), misery, hostility, fight, remorse (remorse), tan-ı hulk (blaming someone's behavior and behavior), waning (exhaustion), neediness (exhaustion). above the words “shame), consent, disgrace”. For example, in chatran, the player who hovers over the word "celâl" immediately turns 3 steps down to the word "hacâlet". There are two big snakes on both sides of the şatranc board. The head of the snake on the right is in the word "pride". According to the number obtained as a result of the draw, the player who comes to this square returns to the "disgrace" in the first square, that is, to the beginning of the game. The head of the snake on the left is above the word "accident". After that frame, the player who will reach the reunion turns to the word "consent" at the end of the first row. There is only one frame that reaches Visal before the last frame: 87th frame: “conversation”. When a number is hit from the number wheel that brings it to the 87th square, the player reaches the "visal" by skipping the other squares.