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Reversi Intelligence And Strategy Boxed Game Hobby Reverse

Product Code: 767MNZ1540449
Barcode: 6097429982998
%60 Discount
EUR69.54
EUR27.82
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Reversi Intelligence And Strategy Boxed Game Hobby Reverse
REVERSE INTELLIGENCE AND STRATEGY GAME CONTENTS 64 DOUBLE-SIDED PIECES 1 GAME METAL 2 PIECES PROTECTIVE CASE 1 PIECE USER MANUAL GAME PLAYING METHOD AND RULES 1. Reversi is played with special stones - one side of these stones is black and the other side is white. Initially, four white and black stones are placed respectively in the four squares in the middle of the game board. If the player is going to make a move, he must place a tile facing his own tile color. The player cannot place his piece everywhere - He must capture one or more of the opponent's pieces in each move. While doing this, the stones of their own color must be in the same row, diagonally, vertically or horizontally. If there are pieces belonging to the opponent between the area where one of the players placed a piece and another piece belonging to them, they also change color and take on the color of the player's piece. Captured pieces turn over (change color) and become the player's own piece. If the player cannot currently capture any of the opponent's pieces - the turn to move passes to the opponent. 2. The most important move to win the game is to place your pieces in the corners. The more corners you have, the higher your chances of winning. However, this does not mean that the one who gets the four corners necessarily wins the game. In order to place a stone in the corner, it is necessary to make preparatory moves carefully, starting from the first move. Although preparation moves are made with different techniques for each player, they generally start placing stones without overflowing the middle 16 squares. After placing stones in these squares, the most important thing to do in order not to give the corners to the opponent is to not place stones on the neighboring squares of the corner squares as much as possible. The game is continued by placing tiles on the squares outside the neighboring squares of the corner squares. 3. If the player cannot make a valid move - he is informed about this situation with the message "You cannot make a move" and passes the move turn to his opponent by making an "empty" move. Such moves are referred to as "pass" in the game notes. The above rule also applies to the opponent. If both players call pass, the game ends automatically. The game ends when all squares are filled or no valid moves can be made.

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